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Weapons

Flame-thrower Level I:

Launches flaming balls at your enemies that both do damage on impact and for a time afterwards by setting the enemy buggy on fire. This version has a fairly limited range.

Flame-thrower Level II:

Launches flaming balls at your enemies that both do damage on impact and for a time afterwards by setting the enemy buggy on fire. This version has a longer range than the Level I, and fires at twice the speed.

Flame-thrower Level III:

Launches flaming balls at your enemies that both do damage on impact and for a time afterwards by setting the enemy buggy on fire. This version gives you the ability to fire two huge balls of fire at your enemies from a long range.


Ice Cannon Level I:

Fires small icicles at your enemies, doing damage on impact and slowing them down with the cold. This version has a short range.

Ice Cannon Level II:

Fires small icicles at your enemies, doing damage on impact and slowing them down with the cold. This version has a longer range than the Level I, and fires at twice the speed.

Ice Cannon Level III:

Fires ice-stars at your enemies, doing damage on impact and slowing them down with the cold. This version has a huge range and fires two stars at a time.


Chaingun Level I:

The Chaingun fires little crystals that do damage on impact. This version has a limited range but fires very fast.

Chaingun Level II:

The Chaingun fires little crystals that do damage on impact. This version has a longer range than the Level I, fires twice as fast, and the crystals penetrate shields that are at least 80% damaged.

Chaingun Level III:

This Chaingun fires crystals that do damage on impact. This version has a long range, fires insanely fast, and the crystals penetrate shields that are at least 50% damaged.


Dual Cannon Level I:

The Dual Cannon lobs burning bowling balls at your enemies that do a lot of damage and can knock most buggies around. This version has a short range.

Dual Cannon Level II:

The Dual Cannon lobs burning bowling balls at your enemies that do a lot of damage and can knock most buggies around. This version has a longer range than the Level I, and reloads twice as fast.

Dual Cannon Level III:

The Dual Cannon lobs burning bowling balls at your enemies that do a lot of damage and can knock most buggies around. This version allows you to calmly sit back and annihilate your enemies from a safe distance, and fires two balls at a time.


Tesla Coil Level I:

The Tesla Coil creates an electrical charge disparity between itself and your target, which builds up for a short time and results in a large and very powerful lightning bolt. The drawback to this weapon is the huge energy requirements, as it drains battery power at a prodigious rate.

Tesla Coil Level II:

The Tesla Coil creates an electrical charge disparity between itself and your target, which builds up for a short time and results in a large and very powerful lightning bolt. The drawback to this weapon is the huge energy requirements, as it drains battery power at a prodigious rate. The Level II, in addition to being more powerful and having a longer range than the Level I, also has automatic-targeting technology built into it that selects and fires at the closest target.

Tesla Coil Level III:

The Tesla Coil creates an electrical charge disparity between itself and your target, which builds up for a short time and results in a large and very powerful lightning bolt. The drawback to this weapon is the huge energy requirements, as it drains battery power at a prodigious rate. The Level III, in addition to being more powerful and having a longer range than the other variants, also has automatic-targeting technology built into it that selects and fires at the closest target.


Shield Generator Class I:

This shield will keep your paint from getting scratched by a few stray bullets, but don't depend on it saving you in an extended firefight.

Shield Generator Class II:

This shield will give you decent protection, but is useless against shield-penetrating ammunition.

Shield Generator Class III:

This shield will give you outstanding protection against everything but the most advanced shield-penetrating ammo.


Shield Jammer (10m radius):

This shield jammer will disrupt all shields within a 10 meter radius.

Shield Jammer (20m radius):

This shield jammer will disrupt all shields within a 20 meter radius, and can totally disable weak shields.

Shield Jammer (40m radius):

This shield jammer will disrupt all shields within a 40 meter radius, and can totally disable weak shields.





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